Pick& Pile+2 by LRU&Verdict
- PICK'N'PYLE +2 - BY UBI SOFT/ELECTRONI - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -
- PICK'N'PYLE +2 - BY UBI SOFT/ELECTRONI - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -
> READ CURRENT MESSAGE - > WRITE NEW MESSAGE - - VERSION 1.0 BY.... - MATT'/TOUR DE FUTURE - 1 SLIM PL - CABRAMATTA 2166 - MUSIC... MIKE/FAME NSW AUSTRALIA - PACKER.. MATCHAM - TO USE... 1. TYPE TEXT ON SCREEN AS NORMAL, NO - CURSOR UP/DOWN IS ALLOWED, TO GO UP HIT 'HOME' & 'RETURN' DOWN TO LINE 2. HIT 'F1' TO ENTER NEXT SCREEN 3. HIT 'F3' TO END FINAL SCREEN 4. ENTER SAVE NAME AND WAIT FOR SPEED - PACKER V2 TO OPERATE AND SAVE!! - BY MATT'/TDF EXCEPT PACKER AND MUSIC!! THE LAMERS WHO THINK I RIP CODE CAN WRITE TO ME AND ILL SEND MY JC.ASS LISTING. ALSO, ROUTINE-RIPPERS - AND DIE!! -SPACE- - THIS IS GONNA BE SHORT AND QUICK...JUST THE INTRO PART THAT IS!!!!**** DOCS FOR PICK'N'PILE FROM DARKRAINBOW/ATC GREETS GO OUT TO ALL ATC MEMBERS .....AND OTHER GROUP MEMBERS...SINCE I AM NEW I DONT KNOW ANYONE NAMES/HANDLES...SORRY...YEA RIGHT OR WAS IT LEFT...SO I AM AMBIDEXTROUS..DID I SPELL DAT WIGHT!!!LAIDER - PICK 'N' PILE DOCS...FOR THOSE WHO NEED THEM.... JOYSTICK/KEYBOARD: UP "A" DOWN "Z" RIGHT ";" LEFT ":" PAUSE "P" ADDITIONAL BALLS(HEHE) SPACE BAR RESTART GAME RESTORE KEY VALIDATION RETURN KEY - - - GAME OBEJTIVE: THE OBJECT OF THE GAME IS TO MAKE THE HIGHEST POSSIBLE SCORE AND TO REACH THE HIGHEST SCREEN......WHAT KINDA SHIT IS DAT!!!! - THE SCREEEN IS DIVED INTO 3 PARTS: 1)THE LARGEST PART OF THE SCREEN IS DA MAIN GAME....2)THE INFO. GRID IS AT THE TOP OF THE SCREEN AND GIVES YOU THE FOLLOWING INFO. --UPPER LEFT:NUMBER OF LIVES REMAINING --UPPER RIGHT:REMAINING TIME FOR SCREEN --UPPER CENTER:UR SCORE --BELOW SCORE:SCREENS COMPLETED 3)WHEN U OBTAIN A DIAMOND,THIS IS POSTED AT THE BOTTOM OF THE SCREEN - MOVING OBJECTS: MOVING OBJECTS IS ACTUALLY MADE BY AN EXCHANGE OF 2 OBJECTS.TO EXCHANGE 2 OBJECTS MOVE THE CURSOR ONTO THAT YOU WISH TO MOVE,PRESS THE JOYSTICK BUTTON OR RETURN!A RECTANGLE AROUND THAT OBJECT MEANS IT HAS BEEN CHOSEN)THEN MOVE THE MOUSE ONTO THE 2ND OBJECT AND PRESS THE JOYSTICK BUTTON OR RETURN AGAIN:THE FIRST WILL TAKE THE PLACE OF THE 2ND AND VISA-VERSA.AN OBJECT CAN ALSO EXCHANGE PLACES WITH AN "EMPTY" SPOT BY FOLLOWING SAME - DIRECTION... MAKING DA BALLS DISAPPEAR:A SCREEN IS FINISHED WHEN THERE ARE NO LONGER ANY BALLS ON DA SCREEN.U MUST MAKE THEM DISAPPEAR IN A LIMITED AMOUNT OF TIME.TO MAKE THEM DISAPPEAR YOU MUST PILE BALLS OF THE SAME COLOR IN THE SAME COLUMN.THE COLUMN WILL DISAPPEAR IF ALL THE BALLS ARE IDENTICAL.EVEN 1 OTHER DIFFERENT OBJECT(EXCEPT THE BONUS POINTS)IN THE COLUMN WILL PREVENT IT FROM DISAPPEARING..JOYSTICK BUTTON WILL CONT. PAUSE MODE! - OBJECTS: BALLS:::UMM 2 ROUND THINGS..SORRY! BALLS:ON EACH SCREEN,THE BALLS ARE 3 DIFFERENT COLORS.U MUST PUT THEM IN THE SAME COLUMN TO MAKE THEM DISAPPEAR. BONUS:OTHER OBJECTS CAN DISAPPEAR WITH A COLUMN.NOTE:FOR A COLUMN CONTAINING BALLS AND BUNUSES TO DISAPPEAR,A BALL MUST BE PLACED AT THE BOTTOM OF THE COLUMN.THESE BONUSES CAN ALSO DISAPPEAR WITHOUT A BALL IN THE COLUMN.... - ....BOUNS MULTIPLIER:THEY MULTIPLY THE TOTAL POINTS IN THE COLUMN BY THE VALUE WRITTEN ON THEM..NOTE:WHEN 2 BONUS MULTIPLIERS DISAPPEAR IN THE SAME COLUMN,THE GREATER VALUE IS USED(FOR EXAMPLE,IF X2 AND X6DISAPPEAR,THE TOTAL NUMBER OF POINTS OF THE COLUMN WILL BE MULTIPLIED BY 6)..HOURGLASS:WHEN AN HOURGLASS DISAPPEARS WITH A COLUMN,THE TIME THAT REMAINS TO FINISH THE SCREEN IS INCREASED BY 200. - DIAMONDS:WHEN A COLUMN WITH A SUM OF MORE THAN 1,000 POINTS DISAPPEARS,A DIAMONDAPPEARS AT THE TOP OF THE COLUMN(THE DIAMOND WILL BE MORE OR LESS DEPENDING ON THE VALUE OF THE COLUMN)THE DIAMOND IS AUTOMATICALLY PLACED IN THE STOREHOUSE.WHEN THE STOREHOUSE IS FILLED(THE LINE OF DIAMONDS REACHES THE RIGHT OF THE SCREEN),YOUR SCORE INCREASES. - WELL THAT TIT FOLKS...ENJOY THIS WARE...I KNOW YA WILL!!! CALL TUNNEL OF WARES/ATC/G*P 1200/2400 20 MEGS 0-0 ALWAYS **INVTE ONLY** EURO'S WELCOME NO LAMERS 718'760'5711 - DARKRAINBOW/ATC DARKRAINBOW/ATC DARKRAINBOW/ATC - -